The 10
Aspects of Good Design: Part 2 of 2
My last post talked about the aspects of good
design, and mostly covered motion design. Today I wanted to speak about the
remaining 5 aspects as well as cover other design disciplines. Character game
design, a design discipline often taught in courses like animation, concept
art, illustration and game design also takes much from the aspects on
discussion here. There are however, aspects on discussion here that would only
largely affect design disciplines such as product and interior design.
Minimalistic
A good design makes the most out of as little
as possible. Now, I normally avoid using the term, “minimalistic” due to the
commercialism of the concept in the past ten decades, but one cannot ignore the
clean, simplistic nature of minimalism. Minimalism is the pinnacle of a play on
space and form, allowing the essential aspects of the design to shine through,
unburdened by any extra frills. It is important that the designer curbs his or
her tendency to “over-design”, by adding in extra features for the sake of
aesthetics, which might make the overall design look a little cluttered.
Thorough
Being thorough down to the last detail, not
leaving anything to chance and ridding oneself of the habit to put in arbitrary
placeholders in one’s design is the mark of a great designer. Remember, it’s
all in the details!
Useful
When talking about product design, it is
obvious that these products are designed to be bought. Then what about character game design? Or Visual Communications for that matter? I once
attended some short courses for graphic design in Singapore and asked my mentor
how the aspect of usefulness embodied itself in a non-tangible design like graphic
design? A useful design simply means the ability to satisfy function and
aesthetics, but one that is able to affect its target markets psychological
state. A good design emphasizes the usefulness of a product while leaving out
anything else that could possibly detract from it
Unobtrusive
Now this applies mostly for product design.
Animation students and 3D modelers especially should take note that for product
design, they are not meant to be decorative objects or art pieces. The design
should therefore be both neutral and restrained, to leave room for a user’s
self-expression, while at the same time not devoid of a brand identity.
Environmentally-friendly
Now, this one is again one for product
designers, so character modelers do take note! The design of a product
contributes to the preservation of one’s environment. Conserving resources and
minimizing physical and visual pollution throughout the lifecycle of the
product.
That’s all the design advice we have for this
time, but please do check out the character game design, 3d modelling and
graphic design courses in Singapore that we have! Until next time!
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