Is your creative career in a
rut? It might be time to shake things up a bit.
Let’s be honest, taking the
path to become a creative can be a road filled with disappointment. Like myself,
the majority of the creatives who are just starting out find that the reality
of it is not as rosy as one may have pictured. Those who choose the creative
path are often lured by the idea of not being deskbound, and are avoiding the
humdrum of a 9 to 5 job. Perhaps the idea of chasing after a passion, of doing
what they liked for a living also helped to draw them into their field of
choice. For those who have already taken the leap, like myself, can tell you
that the reality of being a creative is bleak for those who come unprepared.
For starters, the competition
out on the freelance market is simply astounding. The market is filled with
cutthroats who are willing to cannibalise on their brethren’s work, and
undercut prices to the point where it devalues the work of their fellow
creatives. For example, a case study recently done on graphic design, took the
service portal known as Fiver into question. Fiver is a website where logo
designers can promote their services online, for cheap, some promising design
services for as low as five dollars. If that did not sound dubious enough, the
case study revealed that many of these designers were blatantly stealing or
taking designs and altering them slightly from existing logo designs (what
creatives refer to as cannibalising). The case study touched on two main
topics; how the general public viewed design work to be of little worth, and
how websites and some unscrupulous “designers” themselves are compounding the
matter by undercutting the market.
Creatives can also tell you
that there is little to no freedom as a creative working in a firm. Forget 9 to
5, creatives are often expected to slave away long hours without overtime
compensation in most cities, and are grossly underpaid for their time and
effort. These creatives, who often have crippling student loan debts to pay
off, often lose heart in their first two years within the industry, and often
cite feeling undervalued as the reason for leaving and jumping to a different
industry. Career progression and job satisfaction is also a large issue; most
creatives find that there is no difference between what they do, and the
humdrum of a 9 to 5 desk job. Firms often do not take input from the creatives,
often directing the project based on their own or client needs. The creative
thus finds himself nudged out of the creative process, and leading the life of
a disgruntled worker. In fact, designers and artists who work in firms have
often described it as working in a “factory line”, where they are just given a
task and a deadline to complete it by, with no questions asked. Financially, a
job in the creative line is nothing to hoot about either – designers can expect
a starting annual salary of as low as 20,000 USD in some developed nations!
With both freelancing, and full-time
employment facing such issues, the creative industry is facing an ever
shrinking pool of talent – with larger numbers leaving the industry every year.
But all hope is not lost yet.
My advice for aspiring
creatives, is to start out by working in a firm. This will allow an iron rice
bowl for at least a year or so, while easing you into the long hours of being a
creative. Don’t get too comfortable though, because the idea is to essentially meet
potential future clients during your time there and removing that cap on your
earning power.
When you’ve made the leap into
being a freelance, remember not to underprice your services! Creatives who are
just starting out fear that due to the lack of their experience, clients may
not feel justified to shell out a decent sum for their work. However, this is
no excuse for offering a measly sum of money in return for your skill and time.
You’ve spent years learning your craft, and your work will take time to do, so
charge in accordance to the amount of hours you will be spending on your work.
Remember, if you charge obscenely low prices for your services, you are not
just devaluing yourself, but hurting the image of all creatives in the field.
Lastly, remember that as a
designer, learning never stops. The advancement of technology demands that we
keep ourselves constantly updated with the digital tools that are out on the
market, and picking up a new skill doesn’t hurt your chances of making it in
the industry either. For example, considering how most industries are moving
away from print media, graphic designers may want to consider looking at motion
media courses, in order to be able to integrate their design principles into dynamic
media platforms, such as the web, film and television.
Game designers can also take a
leaf out of their book. Game
development with Unity 3D, the revolutionary engine that takes
programming languages out of the equation, allows designers and artists to
easily pick up the scripted language in order to effect changes without the
help of a programmer – shortening the development pipeline to more than a
quarter in the case of most games.
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