Showing posts with label diploma in game design. Show all posts
Showing posts with label diploma in game design. Show all posts

Thursday, 18 May 2017

Common Mistakes in Game Building to Avoid

The gaming industry has become more popular than ever and will continue to attract countless gaming enthusiast in years to come. Innovation and bug-free seamless experience in gaming holds the key to success in this industry. The early the developers understand and realize these facts, the better the experience they can impart to the gamers and much higher the success rate will be. A few common mistakes mentioned below need to be avoided to build playable games Singapore:

Not selecting the right platform

It should be kept in mind that some games are best experienced only when they are played on the right platform. Despite this, many developers still select iOS or Android instead of the more compatible platform for certain games with a view to monetize it. It should be remembered that gaming platform plays a crucial role in the way how a typical game is perceived in the minds of the customers. Hence utmost care should be taken in selecting the right platform for games.

Design Failure

Remember a game will never reach a target group or audience in case it has any inherent design failure. Faulty mechanics, bad graphics, and unfriendly designs are never appreciated by any gamer, nor is supported nicely on a platform. It will ultimately result in a bad progression thereby forcing the audience to exit the game unhappily. Please note that this is different from any bug in your game. Even though your game does not have any fault, it may still not be able to meet the desired response if it is not meeting the aesthetics expectations. Thus, proper testing and evaluation of game mechanics is quite essential to build playable games Singapore.

Not releasing updates

The job of the developer doesn’t end after releasing the game, doing the marketing, earning the revenue and monitoring the performance. An important step in the cycle is to release proper and timely updates to enhance the overall performance of the user at every point. It is important that you take into considerations what customers are saying about your game and what they are expecting. Any update released should not only be free of bugs but also offer enhanced performance at every level.

Not doing enough testing

It is the biggest crime to leave bugs in your games and let users point them out. The last thing you would want is to receive a bad rating from the users just because your gaming app was not properly tested. Always do thorough testing of your game before releasing it out. In an ideal scenario, you can seek the external help of a professional tester who can test it with a fresh pair of eyes and a new outlook.

Monday, 18 July 2016

Using Serious Game Design to Enhance Product Knowledge via Online Training

Online training for product knowledge is often considered to be dull and boring among most employees. To be able to change this perspective, it is your job as a designer to find an innovative way to integrate serious game design techniques into your client’s online training strategy.


Making Product Knowledge Fun

The key is to find ways to help employees brush up on the product specs in an engaging manner through online training simulations and presentations that are interactive and complete with game mechanics. You need to go beyond forcing employees to simply read out features and give them a chance to explore the product in an immersive environment. Here are a few things you need to consider when working on a product knowledge project after completing your serious game course in Singapore

  • Making the Game Mobile Friendly and Bite Sized

The most effective serious games in the market are the ones that are convenient and quick. Most modern learners don’t have the inclination, concentration span and time to engage in a game that drags on for hours. Even if you are offering them critical skills and information in exchange, you want to make sure that the micro-learning online training courses are easy to access and digest.

Your game should be engaging enough to motivate employees to repeat them again and again for the purpose of learner retention and reduction of cognitive load.

  • Focusing on Product Specifications and Features 

It is obvious that the focal point of your serious game needs to be on the features, specifications and benefits of the product. A common mistake developers make is to prioritize game mechanics over product knowledge. The idea is to make sure that every eLearning situation, character and challenge is linked to the product and game design elements are used as purely a performance support tool to make the process more engaging.
 
  • Encourage Competition with Leader Boards

Competition can be powerful motivation tool. It often drives employees to do things they wouldn’t normally do. Leverage this core human nature by putting up a leader board. Employees who know the product or take the time to get to know it better will rank better. This provides a great source of motivation for employees on the top as well as bottom end of the leader board where the leaders will want to keep their spots while the others will want to prove themselves to their peers.

  • Incorporate Sales Skills

Understand the difference between learning about a new product and learning how to sell it. Your online training serious game should be able to explore not only the features of the products but also provide tools that help employees to negotiate various aspects of the transaction. You could find ways to help employees re-enact common sales challenges allowing them to deal with difficult clients, enhance communication, etc.

By channelling the right skills from your serious game course in Singapore, you will be able to help you clients create the perfect product knowledge training solution for their employees. 

Tuesday, 29 March 2016

Rectifying Common Physics Problem in Your Game Development

There are games that use physics engines to help things in the game move and react. The use of a physics engine can add immersion as well as emergent game play, but at the same time, if not used appropriately, can result in game-breaking issues. This blog discusses about the ways to determine and rectify the common physics problems in 3D game development with Unity 3D.



Common Mistakes and Ways to Fix Them

Following are the common physics mistakes often seen in game development. The ways used for fixing these issues have also been discussed:

  • Inappropriate Scale:

In majority of the games, players assume that the scale of the world is related to Earth’s scale. Suppose, in a game, an enemy is falling from a height. The players would expect the foe to come down at the same rate as he would if he falls in reality on earth. If the speed of falling is too slow or fast, it may detract from the immersion, specifically if the one falling is human-sized. 

  • Use a RigidBody As Well As a Character Controller:

The game developer assumes that a Character Controller is required for controlling their avatar. But the players want the avatar to be influenced by gravity and similar things in the environment. The issue is that a Character Controller is created for more traditional controls as seen in first person shooter. Gravity and certain physical forces affect a RigidBody. You need to select a Character Controller if you wish to have complete control over the way a player moves. Again, if you wish your character to be moved by a Physics engine, you need to use a RigidBody. In including a RigidBody to a character, you may wish to restrict rotation so that the player does not tumble. 

  • Objects Rolling Constantly:

Suppose, you are developing a golf game. In this instance, you may find that the golf ball is not stopping and rolling constantly until it finds a hole. In reality, the glass blades on a golf course offers rolling resistance and slow down the ball. However, in Unity, you need to use artificial stopping forces to stop the ball. Using angular drag may be helpful in this case.

  • Objects with No Bounciness:

All the objects bounce following an impact. However, the internal, default physics material of Unity does not have bounce. There will be no bounce until you apply physics material to the things showcased in your scene with a bounciness value more than 0. This problem can be rectified with the creation and assignment of your own default physics material in the Physics Manager.

Keep in mind the above mentioned suggestions during 3D game development with Unity 3D.