Thursday 26 May 2016

Common Mistakes Game Developers Make on Unity

3d Game Development with Unity 3D is an increasingly preferred approach many game developers take today. This platform follows its own pattern of function and if you are not aware of how it operates a trivial feature too, can end up being a challenge. It has to be understood well so as to avoid mistakes especially the first-timers working on Unity make.

3d Game Development with Unity 3d|
Common mistakes Game developers make on Unity include:
  • Mixing up scripts -
    The scripts that you attach with the objects should be either written in java or C#. It should not be a mixture of both. It will help you to avoid confusion as well as save you from other issues that can crop because of mixing two languages. So choose a language you are comfortable with.

  • Not Making use of the Asset Store Logically-
    Do not be in a mad rush to use the asset store to get sounds, scripts, models etc., downloaded. Make sure that the assets you want to buy are relevant for your gaming project. Beware of buying the popular ones because though you may be tempted these assets due to over usage have lost its exclusiveness making Unity games using the same visual style losing its unique visual appeal. Developers have misused the standard assets given by Unity.

  • Not Knowing How to Set your Scale Right-
    As the measurement of an object is taken in meters therefore ensure while importing that the size can be compared to the object it represents. For example a building can be taken approximately as 20 meters or a spaceship can be considered as 200 meters. You might have to resize if you have not taken it likewise. Actually in Unity size does not play a major factor as much as the scale. Whatever the size is if the scale is set right then faults can be avoided like objects falling at a slow pace. You might get tempted to speed up the gravity to make it fall faster but it will only end up being unrealistic. From the very start you must try to set the scale right as changing the settings in the middle of a developed project might be a difficult task.

  • Relying too Much on Reflection-
    Methods like the Get Component or Send Message is expensive and can retard your gaming speed. So it is better to switch on to an efficient alternative pattern.

  • Not Using Rigid body Objects-
    A gaming object has a position, angular velocity, speed, etc. If an object is changed from its position by a script then lot of discrepancy can occur which in turn might make the game unpredictable. A rigidbody can be attached to the object to avoid collision and also to stop messing up of positions of gaming objects.

    Make
    your 3d Game Development with Unity 3d unique by creating it from newer objects.