Sunday 22 November 2015

The Difference between 3D Animation in Games and in Movies

Most of us have a common idea that animation for movies and video games are the same thing. But then, this isn’t the truth. If you have done a 3D animation course in Singapore, then you’ll perhaps know that even though the same principles and tools of animation are applicable to both the mediums, but then, the techniques and processes greatly vary from one another.
 
 
Animation in Movies- What to Know
When talking about animation in movies, you’ll find that the animator is solely accountable for animating whatever is available in the view of the shot camera. More specifically, they have to exclusively worry about a single angle of the camera at a time. If a user is watching a movie, then all you need to do is press the PLAY button on a movie. On the other hand, in case of video game animation, things are a bit contrary.
 
Animation in Games- What to Know
Games should be interactive so as to keep the users engaged. When a player plays a game, you want to make sure that he or she has complete control on the camera and character. After all, it is the player who drives the story forward and allow the characters to proceed.
 
Hence, not only the animation should look good, but then, it should look good from each possible angle. For example, if the game is third person, then the player will rotate the camera around and they will see the run or walk cycle from a different perspective. This new angle may reveal things such as knee pops, which may not have been visible in the usual camera view. These are the things, which a game animator requires to take into consideration so as to make sure their animation holds up to whatever the player can throw at it.
 
And when you are creating game animations then you should see to it that it looks good from any angle. For example, when implementing the principle of arcs into an animation, the animator should see to it that the character is considering smooth arcing motions from any angle of the camera.
 
Creating Game Animation
As a game animator, you will be exposed to several kinds of animations that what is generally found in a movie such as DreamWorks or Pixar. You will find yourself creating animations for giants, fantasy creatures, scripted events and loads more. Majority of the games are driven by body mechanics, hence you will have to invest a lot of time to perfect the body mechanics in games. And as per the timing of the games is concerned, you need to focus on it depending on the specifications of the player inputs. You can take a 3D animation course in Singapore to get a good idea on animation and how it works.
 
Animating for games may bring a wide range of challenges to the table, but then, at the same time it also brings in a rewarding experience. Go for it today and create a new benchmark in the animation domain.

Monday 2 November 2015

Game Development using Multiplatform Engines

The new age requirement expected from any game developer is the ability to create games across multiple platforms. It is essential to keep oneself abreast of the latest development and the channels that ensure game launches in sync with wide number of gaming devices. A Game Development Education encompasses the conceptual knowledge of multiplatform gaming. In a practical context, there are a number of options that enable a game developer to meet the new-age demands of creating games that provide the player to a wide variety of gaming devices.
 
 
 
While there are numerous cross platform tools in the form of multi-purpose engines, the essential question is which one works best for your needs? This can be answered by understanding the purpose served by these engines.
 
Multiplatform Engine - What is it?
The most amazing feature provided by a multiplatform engine is that it takes the work of the game developer and adapts the program to run across various devices. Thus, the professional needs to provide the blueprint of the game only once, after which the engine fine tunes it to suit the needs of other platforms. In simple terms, it is like writing a book and having it sent to different interfaces like print and eBook.
 
Points to Consider before using Multiplatform Engine
It would be a good idea to be pre-informed about the final devices the game would be a part of, so that the initial program can be written in the right manner. It is imperative to understand how multi-purpose engines channel your game towards the desired goal. The use of Software Development Kit or SDK enables the engines to break down your program into a format that can be read by various devices. Basically, it assesses the hardware and software needs of the receiving party and encodes the modifications to the program that you have provided so that it can run optimally across platforms.
How do you ensure that the final result will meet your needs? The goal is to have the finesse in stage one so that the final product is of the highest quality. While there are innumerable engines that offer cross platform solutions, the key is to understand which one will help you deploy the game that you are set to build.
 
Big Players
There is a variety of software that offers the service of cross-platform game adaptation. This is because more and more businesses are jumping on the bandwagon of providing their clients and employees access to modern day gaming experiences whether it is on phone, on laptop or even tablets. Several big players in the multiplatform engine business such as Unity, PhoneGap, SAP and Xamarin are dominating the market. Many of them can provide tailor-made solutions. The basic deciding factor when selecting a solution is for you to understand what kind of game you want to build and for whom.
 
The game development education that you undertake can set an essential base for your future gaming abilities as well as help you choose the right course of action in selection the right multiplatform solutions.