Showing posts with label 3D Animation in Games and in Movies. Show all posts
Showing posts with label 3D Animation in Games and in Movies. Show all posts

Thursday, 26 May 2016

Common Mistakes Game Developers Make on Unity

3d Game Development with Unity 3D is an increasingly preferred approach many game developers take today. This platform follows its own pattern of function and if you are not aware of how it operates a trivial feature too, can end up being a challenge. It has to be understood well so as to avoid mistakes especially the first-timers working on Unity make.

3d Game Development with Unity 3d|
Common mistakes Game developers make on Unity include:
  • Mixing up scripts -
    The scripts that you attach with the objects should be either written in java or C#. It should not be a mixture of both. It will help you to avoid confusion as well as save you from other issues that can crop because of mixing two languages. So choose a language you are comfortable with.

  • Not Making use of the Asset Store Logically-
    Do not be in a mad rush to use the asset store to get sounds, scripts, models etc., downloaded. Make sure that the assets you want to buy are relevant for your gaming project. Beware of buying the popular ones because though you may be tempted these assets due to over usage have lost its exclusiveness making Unity games using the same visual style losing its unique visual appeal. Developers have misused the standard assets given by Unity.

  • Not Knowing How to Set your Scale Right-
    As the measurement of an object is taken in meters therefore ensure while importing that the size can be compared to the object it represents. For example a building can be taken approximately as 20 meters or a spaceship can be considered as 200 meters. You might have to resize if you have not taken it likewise. Actually in Unity size does not play a major factor as much as the scale. Whatever the size is if the scale is set right then faults can be avoided like objects falling at a slow pace. You might get tempted to speed up the gravity to make it fall faster but it will only end up being unrealistic. From the very start you must try to set the scale right as changing the settings in the middle of a developed project might be a difficult task.

  • Relying too Much on Reflection-
    Methods like the Get Component or Send Message is expensive and can retard your gaming speed. So it is better to switch on to an efficient alternative pattern.

  • Not Using Rigid body Objects-
    A gaming object has a position, angular velocity, speed, etc. If an object is changed from its position by a script then lot of discrepancy can occur which in turn might make the game unpredictable. A rigidbody can be attached to the object to avoid collision and also to stop messing up of positions of gaming objects.

    Make
    your 3d Game Development with Unity 3d unique by creating it from newer objects.

Saturday, 23 April 2016

Introduction to Unity 3D for a First Time Game Developer

Creating a game is a lot simpler than one can imagine. Especially if you choose to work with tools such as Unity 3D, you will have access to a professional level game engine that helps even first time developers easily organize the development process and deliver excellent results.



Unity 3D is extremely beginner friendly, allowing you to create some amazing games even with little coding experience. Here are a few things you need to know about 3D game development with Unity 3D.
 
Understanding Unity 3D and 3D Engine

Unity 3D is a cross-platform 3D engine that is designed to be extremely user friendly for beginners while also offering the much needed powerful tools for the professionals. Did you know? Temple Run, Bad Piggies, Lara Croft GO were all built using this platform!
 
A 3D engine is essentially a physics engine that takes into account the behaviour and laws of various game objects. In addition to this, it also helps in various other development processes such as rendering of graphics, physics such as gravity and momentum, lighting and other gameplay elements. Typically, on other engines, coders making even the basic most games are forced to work from scratch. You are expected to code everything right from the way a vase falls from a table to how it bounces and refracts the light during its journey down.
 
On Unity 3D on the other hand, all you need to do is make a model of a vase, define its mass, gravity and position on the table in the game world.
 
Things to Remember as a Novice Game Developer
 
As a first time developer you will find yourself getting overwhelmed with all the possibilities this engine holds with regards to development potential. However, if you plan on creating something that you truly wish to release, it is recommended that you be modest about your ambitions in your first go. Avoid aiming to create a 3D action blockbuster the first time around, which may force you to work on it for years, wasting hundreds of hours of your life only to find out somebody more experienced got there faster and did it better.
 
Start by making something simple and easy that will take no more than a few months to complete. Consider endless runners or games that come with procedurally generated elements. These could create less work for you. Games like Flappy Bird are classic examples of how simple apps can be made extremely successful, allowing you to gain some popular reviews and profit as against investing years on something you may never finish. 

Sunday, 22 November 2015

The Difference between 3D Animation in Games and in Movies

Most of us have a common idea that animation for movies and video games are the same thing. But then, this isn’t the truth. If you have done a 3D animation course in Singapore, then you’ll perhaps know that even though the same principles and tools of animation are applicable to both the mediums, but then, the techniques and processes greatly vary from one another.
 
 
Animation in Movies- What to Know
When talking about animation in movies, you’ll find that the animator is solely accountable for animating whatever is available in the view of the shot camera. More specifically, they have to exclusively worry about a single angle of the camera at a time. If a user is watching a movie, then all you need to do is press the PLAY button on a movie. On the other hand, in case of video game animation, things are a bit contrary.
 
Animation in Games- What to Know
Games should be interactive so as to keep the users engaged. When a player plays a game, you want to make sure that he or she has complete control on the camera and character. After all, it is the player who drives the story forward and allow the characters to proceed.
 
Hence, not only the animation should look good, but then, it should look good from each possible angle. For example, if the game is third person, then the player will rotate the camera around and they will see the run or walk cycle from a different perspective. This new angle may reveal things such as knee pops, which may not have been visible in the usual camera view. These are the things, which a game animator requires to take into consideration so as to make sure their animation holds up to whatever the player can throw at it.
 
And when you are creating game animations then you should see to it that it looks good from any angle. For example, when implementing the principle of arcs into an animation, the animator should see to it that the character is considering smooth arcing motions from any angle of the camera.
 
Creating Game Animation
As a game animator, you will be exposed to several kinds of animations that what is generally found in a movie such as DreamWorks or Pixar. You will find yourself creating animations for giants, fantasy creatures, scripted events and loads more. Majority of the games are driven by body mechanics, hence you will have to invest a lot of time to perfect the body mechanics in games. And as per the timing of the games is concerned, you need to focus on it depending on the specifications of the player inputs. You can take a 3D animation course in Singapore to get a good idea on animation and how it works.
 
Animating for games may bring a wide range of challenges to the table, but then, at the same time it also brings in a rewarding experience. Go for it today and create a new benchmark in the animation domain.