Showing posts with label Animation Institute. Show all posts
Showing posts with label Animation Institute. Show all posts

Sunday, 22 November 2015

The Difference between 3D Animation in Games and in Movies

Most of us have a common idea that animation for movies and video games are the same thing. But then, this isn’t the truth. If you have done a 3D animation course in Singapore, then you’ll perhaps know that even though the same principles and tools of animation are applicable to both the mediums, but then, the techniques and processes greatly vary from one another.
 
 
Animation in Movies- What to Know
When talking about animation in movies, you’ll find that the animator is solely accountable for animating whatever is available in the view of the shot camera. More specifically, they have to exclusively worry about a single angle of the camera at a time. If a user is watching a movie, then all you need to do is press the PLAY button on a movie. On the other hand, in case of video game animation, things are a bit contrary.
 
Animation in Games- What to Know
Games should be interactive so as to keep the users engaged. When a player plays a game, you want to make sure that he or she has complete control on the camera and character. After all, it is the player who drives the story forward and allow the characters to proceed.
 
Hence, not only the animation should look good, but then, it should look good from each possible angle. For example, if the game is third person, then the player will rotate the camera around and they will see the run or walk cycle from a different perspective. This new angle may reveal things such as knee pops, which may not have been visible in the usual camera view. These are the things, which a game animator requires to take into consideration so as to make sure their animation holds up to whatever the player can throw at it.
 
And when you are creating game animations then you should see to it that it looks good from any angle. For example, when implementing the principle of arcs into an animation, the animator should see to it that the character is considering smooth arcing motions from any angle of the camera.
 
Creating Game Animation
As a game animator, you will be exposed to several kinds of animations that what is generally found in a movie such as DreamWorks or Pixar. You will find yourself creating animations for giants, fantasy creatures, scripted events and loads more. Majority of the games are driven by body mechanics, hence you will have to invest a lot of time to perfect the body mechanics in games. And as per the timing of the games is concerned, you need to focus on it depending on the specifications of the player inputs. You can take a 3D animation course in Singapore to get a good idea on animation and how it works.
 
Animating for games may bring a wide range of challenges to the table, but then, at the same time it also brings in a rewarding experience. Go for it today and create a new benchmark in the animation domain.

Thursday, 20 August 2015

Choosing the right software for character animation

When you are just beginning to work with animations and yet to decide the best software to accomplish your work, then it can be difficult to make a choice out of all the animation software programs out there. With certifications animation design Singapore, you can begin to master the craft of character animation. Whether you prefer to work in 2D or 3D, these are some of the most widely used software for character animation:













2D character animation

Adobe Flash
: This is the most commonly used 2D animation software, since it is quite easy to use and is also less expensive than many other animation programs. There are animators who don't like the fact that it is vector based because it tends to have that flash-look, but if that is not a problem for you, then Adobe Flash is definitely worth it for 2D character animation.

Adobe After Effects: Although basically an editing software, After Effects is also a great choice for 2D animation. After Effects gives you great control when creating rigs for 2D, and using the puppet tool is very convenient and intuitive.

Toon Boom: Toon Boom has a great range of animation packages for both beginners and veterans. It offers a user friendly set of animation programs that has advanced rigging systems, effects and camera tools. If you are comfortable with vector based programs then Toon Boom can be a great software at a cheap price which helps you achieve most of your 2D animation needs.

3D character animation
Bryce: If you are a beginner looking for a fairly easy program, then Bryce may be the thing for you. Great for environment modelling, it also offers character animation features now. One of the oldest programs around, Bryce may be great for beginners but advanced animators may not find enough challenges or thrill with this one.

Poser: One of the best programs for 3D character animation, Poser has been around since the mid 90s and still packs a punch. It helps you quickly animate 3D character with its library of human and animal meshes. Although this may not be the ideal program for those looking for a more complex software, it still is one of the best and relatively easy program for beginners.

Blender: While Bryce is for beginners, Blender is for those looking for something advanced. Blender offers top notch features that any animator can ask for and most importantly, it is completely free. It takes up less disk space and has a great online community and a vast number of tutorials.

Maya: One of the more complex programs, Maya is among the best when it comes to animations. With its brilliant interface, simulation features, and the motion tracking tool, Maya should be your go-to 3D character animation software if you're looking for an advanced program.

These are just a few of the programs for animations, with several more available in the market. While price and features may vary, it ultimately depends on the animator's needs when it comes to choosing software for character animation.

Friday, 20 December 2013

Ever wondered what it takes to learn in the right mix of learning strategies??? ...

MAGES has the recipe!

TEACHING AND LEARNING METHODOLOGY

MAGES Institute of Excellence utilizes a variety of Training and Learning
Strategies in our Course Delivery. Teaching, learning and assessment processes
have been developed to ensure that students experience a variety of methods of
learning and assessment. The majority of work within this advanced programme
includes lectures, seminars, demonstration workshops and assessments, with
applied learning through individual and group assignments, participation
presentations, and formal examination. Students are expected to display
experiential learning. Knowledge and skills are delivered through (but not limited
by) the following key strategies:

Individual Tutorials
Students normally have at least one individual tutorial each semester with the
appropriate module lecturers to discuss their work, progress and to give advice
on their programme of study in the particular area.

Group Tutorials
A programme of group tutorials may be arranged for each module either for the
whole student group or, for smaller groups of students. Group tutorials may be
lecturer or student-led and are intended to generate debate about the immediate
issues being addressed. This will inevitably include the wider implications of
those issues and assignments as a whole.

Lectures, Seminars and Practice
Lectures are delivered by module lecturers and occasionally by visiting lecturers.
The programme has links with a number of related businesses and organisations
to provide insights into emerging trends and lecturers are encouraged to
continue their own professional practice. Students are expected to attend all
Lectures and Seminars on time and fulfil the minimum attendance requirements.
Quizzes, Presentations, Tests and Assignments will be provided to track learning
effectiveness.

MAGES Guided Project
Full time students are required to take up a Compulsory MAGES Guided project.
This project provides a systematic approach for project management and course
skills application. Where applicable, MAGES will arrange for industry advisors and
mentors to guide students on project development with reference to real life
case studies. Topic for this Guided project will be determined in advance by
MAGES and Academic Board. Project development will be scheduled throughout
the course duration. As an experience based project there will be no minimum
pass credit requirement.

Additional Strategies
MAGES provides additional learning strategies through Role-Plays; Problem-Based
Learning; Case-Studies; Extra-Curricular Activities etc. to extend knowledge and
stimulate learning. These will be accompanied by Holistic Learning Activities such
as Field Trips; Movie Events; Studio Visits; Game Launches; Local and
International Conferences; Trade Events; Exhibitions and Mentorship Sessions to
nurture students with Character, who are ready for Life Long Learning.