Tuesday 6 January 2015

Baby Steps: Game Development at its Infancy

Game Development in Asia in Singapore can still be considered to be in its infancy. While it has been around for over a decade, it has come nowhere near to fulfilling the potential that a nation of its stature should be able to. Now, before you start screaming foul play… that was in no way a criticism of the industry here. 

The truth is that Singapore boasts perhaps the best infrastructure countrywide in the world. Political stability, state-of-the-art technology and excellent funding from the government has meant that the stage is set for companies to set up on the island and take the world by storm with its games. In fact, with the tools at their disposal, one would expect them to be rivaling traditional game dev powerhouses such as the United States.  So, why aren't they? 

Most people who are not from the industry tend to point fingers at the lack of creative talent in Singapore, and to be honest, they could not be more wrong. In truth, Singapore’s creative education sector have in the past 10 years, unearthed some diamonds in the rough. Heard of Portal? Yes, that very same game from Valve which took the world by storm was made in Singapore – and by students no less! The game featured revolutionary game play and mechanics for a first person shooter, and the founder of Valve was so impressed with their initial build that he hired the entire student team that built the game. The game’s quality and planning was living proof that the standard of game level design courses and that other technical aspects of its education was up to scratch with the very best. The fact that it featured ground-breaking game play mechanics also meant that the creativity of the local developers were nothing to sniff at. So why then? 

The truth is that the larger household studios who come here don’t give enough opportunities for the local creative talent to flourish. The common complaint for local game developers working in large local firms is that they have no creative input into the games that are being made. Take for example, Ubisoft and EA, both of whom have made Singapore their Asian hub. It’s been several years since the two giants have settled here, but there has been no noteworthy titles coming out of their Singapore headquarters. Those employed in this part of the world, are given bit part support roles to their American and European counterparts. How then can the country’s talent be expected to flourish? 

The solution is simple, and it is something that the nation has started to see. For one, it is no secret that the country is stepping up efforts to support local development studios, with only Gung Ho Entertainment the recent addition to multinational companies added to the list of game developers in recent years. Educational institutions are also doing their part, ensuring that students are up to date with the latest development tools. 2013 saw a large spike in the number of schools that started integrating 3D game development with Unity 3D. Even the media is doing its part, with the Straits Times creating a new category for local games in its yearly awards – “Best Made in Singapore Game” in 2014. 

 Whatever the case may be, the future looks set to grow brighter for local game developers in Singapore, and this reporter for one, cannot wait to see what the little island of innovation will come up with next.

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