Sunday 22 November 2015

The Difference between 3D Animation in Games and in Movies

Most of us have a common idea that animation for movies and video games are the same thing. But then, this isn’t the truth. If you have done a 3D animation course in Singapore, then you’ll perhaps know that even though the same principles and tools of animation are applicable to both the mediums, but then, the techniques and processes greatly vary from one another.
 
 
Animation in Movies- What to Know
When talking about animation in movies, you’ll find that the animator is solely accountable for animating whatever is available in the view of the shot camera. More specifically, they have to exclusively worry about a single angle of the camera at a time. If a user is watching a movie, then all you need to do is press the PLAY button on a movie. On the other hand, in case of video game animation, things are a bit contrary.
 
Animation in Games- What to Know
Games should be interactive so as to keep the users engaged. When a player plays a game, you want to make sure that he or she has complete control on the camera and character. After all, it is the player who drives the story forward and allow the characters to proceed.
 
Hence, not only the animation should look good, but then, it should look good from each possible angle. For example, if the game is third person, then the player will rotate the camera around and they will see the run or walk cycle from a different perspective. This new angle may reveal things such as knee pops, which may not have been visible in the usual camera view. These are the things, which a game animator requires to take into consideration so as to make sure their animation holds up to whatever the player can throw at it.
 
And when you are creating game animations then you should see to it that it looks good from any angle. For example, when implementing the principle of arcs into an animation, the animator should see to it that the character is considering smooth arcing motions from any angle of the camera.
 
Creating Game Animation
As a game animator, you will be exposed to several kinds of animations that what is generally found in a movie such as DreamWorks or Pixar. You will find yourself creating animations for giants, fantasy creatures, scripted events and loads more. Majority of the games are driven by body mechanics, hence you will have to invest a lot of time to perfect the body mechanics in games. And as per the timing of the games is concerned, you need to focus on it depending on the specifications of the player inputs. You can take a 3D animation course in Singapore to get a good idea on animation and how it works.
 
Animating for games may bring a wide range of challenges to the table, but then, at the same time it also brings in a rewarding experience. Go for it today and create a new benchmark in the animation domain.

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