Tuesday 17 June 2014

Game Development with Unity 3D

Game Development &  Design

Unity 3D has often been marketed as the Game Engine of the future, and with its plethora of editing features, it is little wonder why. Game Studios the world over, have sat up and taken notice of how much the Unity Engine has sped up the development process. The main reason for this, is that the Unity 3D Engine has made implementation more accessible, allowing both the artists and the designers to make direct inputs into the game instead of handing the assets over to the programmers to implement.

Some of the advantages of Game Development with Unity 3D  include:

  • A unified asset pipeline—there isn’t any need to spend time on resource subsystem. No buggy import routines to write and fix, as the process has been simplified to a “Drag-and-drop” system.
  • Great tweaking and debugging support—all your gameplay variables are shown right as you play, and can be changed as and when you see fit. Pause the game anytime, or step through the code one statement at a time.
  • A comprehensive library of rendering options, sounds, physics and controls is already written. These ready-made codes, often referred to as “boilerplate” codes, simplify matters even further.
  • An integrated level editor means that there is no need for the level designer to switch to a level tool, and then having to input that into the engine.
  • Has cross-platform capabilities, meaning that developers no longer need to port their codes to suit one platform to another. Only minor tweaking is required.





In short, Unity 3D simplifies the entire development process and greatly shortens development time. This translates to less turnover time for gaming studios, meaning that companies can now produce games at a faster rate. However, as with all simplification processes, there are some drawbacks to Unity 3D.


The programmer, besides having to learn how to use a new tool, will often find the Unity engine is at the end of the day, a software. As per compared to writing C# codes from scratch, which offers you more flexibility, Unity 3D, like all software is limited by its own set of rules.

In the bigger of things, Unity 3D is a great tool, and a huge breakthrough for games development. However, it is always wise to supplement knowledge of Unity 3D, with know-how of other tools and gaming engines.

For example, level design is one of the aspects that we can look at, where reliance on the Unity 3D engine may hamper the skills of an aspiring developer. While Unity 3D has a great built-in level editor, it is often wise to supplement that know-how with knowledge of other tools to ensure that one is not over-reliant on a single software. Aspiring level designers have a myriad of level tools to choose from, such as the Source SDK and GtkRadiant.
MAGES Institutes is one of only a handful of institutes in Singapore that offers a level design course for games. This level design course will ensure that aspiring level designers are guided by industry 

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