Wednesday, 15 October 2014

Character Game Design & Graphic Design in Singapore

The 10 Aspects of Good Design: Part 2 of 2

My last post talked about the aspects of good design, and mostly covered motion design. Today I wanted to speak about the remaining 5 aspects as well as cover other design disciplines. Character game design, a design discipline often taught in courses like animation, concept art, illustration and game design also takes much from the aspects on discussion here. There are however, aspects on discussion here that would only largely affect design disciplines such as product and interior design.


A good design makes the most out of as little as possible. Now, I normally avoid using the term, “minimalistic” due to the commercialism of the concept in the past ten decades, but one cannot ignore the clean, simplistic nature of minimalism. Minimalism is the pinnacle of a play on space and form, allowing the essential aspects of the design to shine through, unburdened by any extra frills. It is important that the designer curbs his or her tendency to “over-design”, by adding in extra features for the sake of aesthetics, which might make the overall design look a little cluttered.


Being thorough down to the last detail, not leaving anything to chance and ridding oneself of the habit to put in arbitrary placeholders in one’s design is the mark of a great designer. Remember, it’s all in the details!


When talking about product design, it is obvious that these products are designed to be bought. Then what about character game design? Or Visual Communications for that matter? I once attended some short courses for graphic design in Singapore and asked my mentor how the aspect of usefulness embodied itself in a non-tangible design like graphic design? A useful design simply means the ability to satisfy function and aesthetics, but one that is able to affect its target markets psychological state. A good design emphasizes the usefulness of a product while leaving out anything else that could possibly detract from it


Now this applies mostly for product design. Animation students and 3D modelers especially should take note that for product design, they are not meant to be decorative objects or art pieces. The design should therefore be both neutral and restrained, to leave room for a user’s self-expression, while at the same time not devoid of a brand identity.


Now, this one is again one for product designers, so character modelers do take note! The design of a product contributes to the preservation of one’s environment. Conserving resources and minimizing physical and visual pollution throughout the lifecycle of the product.

That’s all the design advice we have for this time, but please do check out the character game design, 3d modelling and graphic design courses in Singapore that we have! Until next time!

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