Friday 25 September 2015

Motion Graphic Terminology For Students and Professionals

Jargon exists because it makes it easier for people in a particular business to communicate effectively and efficiently. All businesses have their own lingo that helps them work and understand each other. The graphics business isn’t very different at all and your college of motion graphic in Singapore will teach you that.
 

Some of the basic terminology you should know as a graphic designer are:

- Anti-Alias: In order to reduce or prevent rendering of artifacts through the use of color information, which will stimulate a higher screen resolution. This method is called Anti-Alias.

- Alpha Channel/ Matte: Alpha is the fourth channel in 32-bit graphic systems. It comes after RGB and is reserved for transparency information.

- Animatic: To get an idea of the timing of a sequence, a rough animation is used by animators, like a storyboard.

- Codec: It is a video data encoding system for storage, transmission or encryption. It may be lossless or lossy.

- Cel: It is short for celluloid, a transparent plastic sheet used to create hand drawn animations.

- Color Depth: This describes the number of bits used in describing the color properties of one single pixel.

- Clipping Plane: It is the limit at which rendering and visibility stops in 2D and 3D.

- Depth of Field: This is a good shorthand cinematic effect. It refers to the range of distance from the camera allowing the image to remain in clear focus.

- Dynamics: The modeling of physics and physical interactions like collisions in as a system inside an animated scene.

- Exposure: This refers to the number of cels on which the drawing appears, in the scene.

- Exposure Sheet/ Dope Sheet: It is the tabulated breakdown of camera moves, frames, objects and their actions, scene by scene.

- Fall-Off: This is the phenomenon where the strength of light diminishes as it more further away from the source.

- Interpolation: It means filling in unknown data between two values that are known.

- Null: This refers to an invisible object that doesn’t appear in the final render. However, it does have inherent properties and can be used like the other layers in a workflow. (Null refers in VFX and Programming as empty)

- Onion Skinning: is an animation technique where transparent layers representing subsequent animation frames are put together.

- 2K/ 4K: It is related to a digital frame’s horizontal pixel count. 2K – standard for motion pictures and 4K – the future.

By learning the basic terminology you will ensure you know what you should to. This in turn will allow you to develop your skills as a motion graphics expert and create amazing designs without any hindrances.

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